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FIREFLY OUTGUNNED

IS-III

Firefly WWII wargame rules updated and amended

Click the IS-III to enter, or choose a page title below

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GENERAL INDEX

Apart from the one above and those on the Links page, none of the illustrations on this site are links, they are just an immediate indication of the subject matter or simply to maintain the feel of the topic.

Links are dark blue text, like this, and will highlight when your cursor rolls over them. Those you have already visited will look like this.

At the foot of every page there is a table of all the page names, each of which is a link to that page. If in doubt, click on "Index" to return here and see the table of contents below.

For the longer pages, some of the sub-headings below are also linked directly to the relevant part farther down the page, for your convenience.

*Modified* indicates changes made in the past few months
*New* indicates a rule or concept introduced in the past few months

The whole site was overhauled on 24th June 2008.
All modification flags were last removed on that date.
Any *Modified* or *New* labels are therefore newer than that.

   
1
INTRODUCTION *Modified*
2
SCALES
Ground scale
Time scale
Figure scale
3
GAME REQUIREMENTS  
4
PRE-GAME RECONNAISSANCE
Radio intercept
Ground reconnaissance
Air reconnaissance
Jamming
5
SEQUENCE OF PLAY
Initiative
6
ORDERS

Tactical orders
Movement orders
Action orders
Artillery fire control
FOOs
Programmed fire
Fire missions

7
COMMAND CONTROL
Command radius
Loss of command control
Communication means
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8
MOVEMENT
Transport
Miring
Built up areas
Towing & recovery
Mounting & dismounting
Vehicle capacities
Weapon set-up times
Amphibious vehicles
Infantry movement, cavalry charges
Ramming & overrunning Modified 3rd July 08
9
VISIBILITY AND HEARING

Weather
Terrain
Contours & height
Dead ground
Visibility arcs
Hearing

10
ACQUISITION
Number of acquisitions
Target sizes
Counting as in cover
Hull-down
Resolution of acquisition
Mistaken identity and friendly fire
11
DIRECT FIRE
Requirements
Resolution
Result of a hit
HEAT ammunition
Cannons and HMGs
Infantry ATK weapons
Aspects and angles of fire
Direct fire table
Direct fire modifiers
Infantry ATK table
Modifier notes
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12
DIRECT AREA FIRE
Infantry fire
Infantry fire number table
Resolving infantry fire
Infantry close assault
Snipers

Results of a hit on an infantry section
Results of a hit on heavy weapons and soft-skinned vehicles
Guns howitzers and cannons
Suppressive fire
FIBUA
Unit combat system
13
INDIRECT AREA FIRE
Fire missions
Defensive fire
Machine gun barrages
Opportunity fire
Programmed fire
Counter-battery fire
Pre-game bombardments
RDF dedicated batteries
Burst fire
Fire zones
Variations from standard fire patterns
Requesting indirect fire
Effects of indirect area fire
Deviation
Adjusting fire
Ranges and angles of fire
Dead ground
Resolution of indirect area fire
Results
Area fire table
Area fire modifiers
Cover definitions
Effect of fire on cover
Super-heavy guns
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14
SMOKE
Artillery smoke
Effect of weather on smoke
Smoke dischargers
Smoke grenades
Direct fire smoke rounds
Smoke from terrain fires
15
NIGHT FIGHTING
Target acquisition
Illumination table
16
MORALE
Reasons for a morale check
Resolving a morale check
Results of a platoon/section morale check
Company+ morale check
Resolution of company+ morale
Results of a company+ morale check
Rallying
Morale values
17
SUPPRESSED, NEUTRALISED & DISABLED
Suppression
Dispersal
Neutralisation
Disablement
Timing of disablement and escaping from disabled vehicles
18
AIRCRAFT OPERATIONS
Types of aircraft and missions
Flight paths and release points
Heights
Acquisition
Flak
Air to ground attack
Resolving air to ground fire
Specialist aircraft
Air-to-air combat
Resolution of air-to-air combat
Night fighters
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19
AIRBORNE OPERATIONS
Parachute landing
Glider landings
20
ENGINEERING & MINES
Construction
Bridging
Assault boats and ferries
Mines
Mine clearing
Booby traps
Demolition
Bridge destruction
21
1:200th SCALE & ADDITIONAL DETAILS
Changes to scales and artillery patterns
Optional penetration table
22
POINTS VALUES

Vehicles
Infantry *Modified*
Command costs
Artillery
Engineering
Aircraft
Armoured trains

23
AMMUNITION DEPLETION  
24

Army lists, equipment sheets and organisation Modified 1st July 08 New list
Playsheets
Online lists NEW
Artillery pattern overlays

25 LINKS TO FRIENDLY SITES  
 
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Locations of visitors to this page  
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