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4 |
PRE-GAME RECONNAISSANCE |
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| On this page 4.1 Radio Interception 4.2 Ground reconnaissance missions 4.3 Air reconnaissance 4.4 Jamming |
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| 4.1 | Radio Interception | |||||||||||||||||
| 4.1.1 | Both
players may use radio interception in both encounter and attack/defence
battles. This must be an office-bodied vehicle attached to BGHQ, or with an
artillery HQ if it is to be used for counter-battery purposes only. |
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| 4.1.2 | After
orders have been written, a player with a radio intercept unit rolls a D10
for each company or higher level HQ of the opposing side and on a roll of 9
or 10 may read its orders. This becomes 8, 9 or 10 if the message is to or
from a unit off table. His own written orders for any one unit per enemy
unit detected may then have its orders changed. This includes artillery fire
orders, which may now be planned in the light of the orders read. |
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| 4.1.3 | During
the game, messages (such as re-issued orders) that are transmitted by radio
may be intercepted on a roll of 9 or 10 for units not previously
intercepted, 8 or more for those whose messages have previously been picked
up. The modifier of –1 also applies for messages to or from off-table units. |
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| 4.2 | Ground reconnaissance missions |
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| 4.3 | ||||||||||||||||||
| 4.3.1 | ||||||||||||||||||
| 4.3.2 | A
reconnaissance aircraft must have its flight path plotted on a map. This is
compared with the defender’s map by an umpire and units are tested for with
a D10 as follows. |
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| 4.3.1 | AA fire may be carried out by any of the units within these distances, plus any other eligible specialist AA, and if the aircraft is shot down there is no reconnaissance report. | |||||||||||||||||
| 4.4 | Jamming | |||||||||||||||||
| 4.4.1 | Radio jamming affects the transfer of orders, fire requests
and command control. A specific jamming unit must be fielded. Levels of
jamming capability are paid for up to level 5 and this number is tested
against using a D10 every time a communication attempt by radio is made. A
roll of the jamming level or less means the attempt has failed and the
signal does not get through. |
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| 4.4.2 | The jamming level drops by one for each period after the
third in use, to a minimum of half the start level, as units find means of
avoiding the jamming. |
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| 4.4.3 | The side using jamming is affected by half the jamming level,
rounded down, also reduced one level per period after the third, but to a
minimum of one. Add this to the enemy’s jamming level if both sides are
using jamming. |
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| 4.4.4 | A unit
required to make a morale check and without other means of communicating
with its command element may be affected by jamming and must make a
communication test. Similarly, a unit successfully jammed must test morale
for being out of command control unless in LOS or able to communicate by
other means. |
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| 4.4.5 | Any reconnaissance
units that are jammed will not contribute to the initiative calculation in Section 5.4. |
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Pre-Game Reconnaissance |
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