Dice
For acquisition of targets, the
direct fire table and the area fire table a twenty-sided die (D20) is required. For most other
die rolls a D10 is required. Except for penetration and escaping tables, the
higher the number rolled the more favourable the result.
Some other actions require average dice (DA), while any random rolls or other calculated chances can be resolved with any appropriately sized dice.
3.2
Markers
A set of markers are used to indicate the following condition of elements
Temporarily dispersed by enemy action
Voluntarily dispersed
Permanently dispersed
Suppressed by enemy action
Voluntarily suppressed
Neutralised
Other
markers of a more graphic nature can be used to delineate artillery fire zones,
smoke screens and knocked out vehicles. These include shell explosions,
craters, and plumes of flame, smoke and dust.
3.3
Playing area
The game table should be at least 6' x 4' (or 2m x 1.5m) for 1/300th scale models, or at least 8' x 6' (2.5m x 2m) for 1/200th scale. Smaller areas are only possible if a small game is to be played and ranges are restricted by the terrain.