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2

SCALES

 
   
Tigers on the range
2.1
Ground scale
1cm = 20m for 1/300th (or 1/285th) scale models.
1cm = 10m for 1/200th scale models.
Except for speeds and artillery fire zones all distances are given in metres.
   
2.2
Time scale
One turn represents 2 minutes of real time.
   
2.3
Figure scale
Vehicles and heavy weapons are represented by single models. Infantry is represented in sections of approximately one figure to two real men. These are on a base 25-30mm wide by 15-20mm deep for 1/300th scale, 40-50mm by 25-30mm for 1/200th scale.
 

 

 
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Index
Introduction
Scales
Game Requirements
Pre-Game Reconnaissance
Sequence of Play
Orders
Command Control
Movement
Visibility and Hearing
Acquisition
Direct Fire
Direct Area Fire
Indirect Area Fire
Smoke
Night Fighting
Morale
Suppressed, Neutralised...
Aircraft Operations
Airborne Operations
Engineering & Mines
1:200th Scale
Points Values
Ammunition
Army lists & playing aids