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16 |
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| On this page 16.1 Importance of morale 16.2 Reasons for a morale check 16.3 Resolving a morale check 16.4 Results of a platoon/section morale check 16.5 Company+ morale check 16.6 Resolution of company+ morale 16.7 Results of a company+ morale check 16.8 Rallying 16.9 Morale values |
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| 16.1 | Importance of morale A unit’s morale represents its ability to carry on with its orders and
actions. These rules represent the effect of events and circumstances on
units’ morale. The importance of company and higher level HQs will become
obvious, as will the risks in their being committed to the front line, for
if they suffer badly or are disabled the cohesion of the entire battlegroup
could rapidly disintegrate. |
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| 16.2 | ||||||||||||||||||||||||
| 16.2.1 | A morale check must be made by a platoon or independent section under the
following circumstances. |
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| 16.2.2 | The first time the unit suffers an element dispersed, neutralised or
disabled. |
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| 16.2.3 | The first time a unit with a morale grade of 5 or 6 suffers an element
suppressed or worse. |
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| 16.2.4 | If the unit’s command element is disabled. |
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| 16.2.5 | If a unit loses more than 25% of its elements disabled in one period, or
more than 50% dispersed, neutralised or disabled. |
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| 16.2.6 | If about to break cover under fire, or advance to close assault (checked in
the move phase). |
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| 16.2.7 | If the unit has sufered any form of defeat in close assault or firefight under the unit combat system. |
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| 16.2.8 | A unit may also take a morale test if it wishes to attempt to recover from
poor morale, except for a unit that currently has a ‘retire’ result. |
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| 16.3 | ||||||||||||||||||||||||
| 16.3.1 | To test morale, take the unit’s morale value and modify by any of the
following that apply: |
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| 16.3.2 | Note: the percentage factors are not cumulative. Non-AFV transport elements do not count as losses for morale purposes. |
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| 16.3.3 | ||||||||||||||||||||||||
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| 16.4 | ||||||||||||||||||||||||
| 16.4.1 | OK |
Unit’s morale still good |
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| 16.4.2 | ½ move |
Maximum advance or lateral move is at half speed. May retire at full speed.
Vehicles under fire will disperse (see 17.2) if advancing. May close assault
if the enemy position can still be reached. |
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| 16.4.3 | Cover |
Move in any direction into cover within half move and halt, unless already in cover, do not
move to within 100m of any enemy (acquired or not, but known of). If no cover within half move use Halt result. Vehicles
disperse while moving. May not close assault. |
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| 16.4.4 | Halt |
Halt in present position (infantry go to ground) or retire to cover. Retire 100m from any enemy
element within 100m (acquired or not, but known of) or if under fire. Vehicles disperse in
position or while moving. |
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| 16.4.5 | Troops and crews of a vehicle that is neutralised will abandon it. Any troops on foot within 50m of enemy troops in good morale (½ move or better) will surrender. Infantry in cover capable of protecting them from enemy fire will remain there and hide. |
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| 16.4.6 | Vehicles forced to disperse by these morale results will take a full period
to cover the half distance usually possible to them. |
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| 16.4.7 | Extremes of hot and cold weather, such as in the desert, tropical forest or Russian winter, will modify the results above for troops on foot in that they will tend towards doing as little as possible. If in cover giving shelter from the elements or gone to ground they will stay there in all cases. They count as hiding if they get a Retire result, which may mean they are overrun by the enemy as they cannot fight. | |||||||||||||||||||||||
| 16.5 | ||||||||||||||||||||||||
| 16.5.1 | Company and higher-level commands take a company+ morale test. |
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| 16.5.2 | The test may be caused by the same reasons as a unit morale check (16.2) |
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| 16.5.3 | They will also check morale if any of their primary subordinate units
suffers a retire or halt morale reaction. |
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| 16.5.4 | The company+ morale check is made after all platoon morale checks, that for
a battalion after all company checks. |
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| 16.6 | ||||||||||||||||||||||||
| 16.6.1 | Take the command group’s morale value and apply any modifiers from the unit
morale check (16.3.1) that apply to itself, then
modify it by the following factors: +1 for each subordinate unit that has a halt reaction +2 for each subordinate unit that has a retire reaction, or has been totally disabled |
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| 16.6.2 | Use 1D10 and consult the company+ test line in table 16.3.3 |
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| 16.7 | ||||||||||||||||||||||||
| 16.7.1 | OK |
Formation carries on with its orders |
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| 16.7.2 | Halt |
All subordinate units able to receive orders or seeing the cause halt in
present position or retire to cover within half move. They must retire 100m
from any enemy within 100m, unless in field defences |
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| 16.7.3 | Retire |
The entire formation must retire off-table or to a designated rally point,
at maximum speed, except that a directly subordinate unit that has all its
sub-units with good morale (½ move or better) may act as a rearguard and
need not commence retiring until all other units have left the table or
reached the rally point. They need not retire at full speed and will defend
other units until they rally. |
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| 16.7.4 | The effects of neutralisation and surrendering are as in
16.4.5 while retiring. |
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| 16.8 | ||||||||||||||||||||||||
| 16.8.1 | A rallying point may be designated anywhere on or behind the starting positions, only in orders issued at the start of the action. If this is overrun by the enemy or is under fire when attempting to rally there, or if no rally point has been designated, the unit must retreat off-table. | |||||||||||||||||||||||
| 16.8.2 | A unit or formation that reaches a regroup point may rally after two
periods, providing that it is in command control and has commanders for its
constituent units (see 7.3). If not, it must wait until these requirements
are fulfilled. |
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| 16.8.3 | If a rallying unit or formation is forced to take a further morale check due
to enemy action after reaching the rally point it will retire off the table
instead. |
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| 16.8.4 | A rallied unit must be given new orders. |
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| 16.9 | ||||||||||||||||||||||||
| 16.9.1 | The following is a guide to nominal morale values: |
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| 16.9.2 | Any troops of morale value 1 that get a +3 or –3 result on table 16.3.3 must immediately charge any enemy within 200m and close assault them, regardless
of any other morale result. |
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| 16.9.3 | Units fighting against an enemy with a morale value
double their own
(rounded down) and suffering any poor morale result themselves, have their
morale value increased by 1 for the remainder of the action. |
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| 16.9.4 | Partisans and other irregulars will generally start as level 3 or 4, but
will suffer as in 16.9.3, regardless of the quality of the opposition, if
suffering a poor morale result. |
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